#include "BulletBody.h"


BulletBody::BulletBody(b2World *_World, b2BodyType _BodyStype) :BaseBody(_World, _BodyStype)
{
	makeBody();
}

BulletBody::~BulletBody()
{
}

void BulletBody::makeBody()
{
	mColBody = BodyMaker::makeBox(mWorld, mBodyStype, b2Vec2(20, 30), b2Vec2(0, 0));
	mShaBody = mColBody;
}
